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Old May 28, 2006, 08:59 PM // 20:59   #21
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This is just about too evil against warriors in PvP because it'll take 6 seconds for them to use their signet and they'll be getting double damage to them for 6 seconds. Also, this makes it difficult to use res signet.
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Old May 29, 2006, 01:07 PM // 13:07   #22
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This is trickky skill. 90% can be very little to non usefull, but in the other 10% it can kick ass bad. (vs split war builds)
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Old May 29, 2006, 10:27 PM // 22:27   #23
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Can be frustrating for bonders in SF, make sure you stay back when you attack the siege ice golems

But although it has a long duration, it certainly won't hinder you that much. Not like damn Nature's Renewal
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Old May 30, 2006, 08:09 AM // 08:09   #24
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Quote:
Originally Posted by tafy69
Rust is great as part of a hex team, now that it got its recharge buffed its a essential skill for any water ele.
No

in a gvg situation or even hoh for that mater running rust is not the greatest idea in the world, let alone essential.

most of the time water ele builds run something like this,
1.shard storm
2.ice spikes
3.deep freeze
4.blurred vision
5.ether prodigy
6.heal other
7.heal party
8.res sig

in pve rustdoes have some uses like ettin farming with eles but other than that it hovers over being completely pointless
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Old May 30, 2006, 08:50 AM // 08:50   #25
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combine rust and primal echoes for some solo warrior shutdown.

beware though, most people dont run split/solo builds.
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